However, they slowly approach players holding raw cod or salmon within 10 blocks, allowing the player to feed and tame it (see § Taming below). They will sprint away from players within 7 blocks or nearer (unless they are sneaking ) or difficulty is set to peaceful ), and avoid players within 16 blocks. Even though they spawn in villages, they don't necessarily remain there instead, they explore. They pursue and attack chickens, rabbits, and baby turtles up to a distance of 15 blocks. Unlike untamed wolves, stray cats may despawn naturally. Naturally spawned cats always spawn as stray cats. However, a creeper that has begun its detonation does not flee unless the player leaves its blast radius.Ī stray cat is an untamed cat. They hiss at phantoms that are currently pursuing a player. Creepers and phantoms avoid cats, even while pursuing a player, keeping a distance of 6 and 16 blocks away respectively from any cats. With the exception of a faster movement rate, kittens have the same behavior as adults.
The color of the cat's collar is red when tamed and can be changed by using dyes.Ĭats are immune to fall damage, but they still avoid falling off cliffs high enough to normally cause fall damage.Ĭats can see players even if they have the Invisibility status effect. Like tamed wolves, tamed cats also have a collar on their necks. In the default resource pack, a texture file for a tamed gray tabby exists. It is however completely unused and cannot be spawned in-game.
There are currently 11 skins that cats can have. ĭespite sharing the same model, cats are smaller than ocelots. The unused tamed gray tabby texture in Bedrock Edition. The specific instructions are: Baby Siamese during 21w11aįrom left to right: tabby, tuxedo, red, siamese, British shorthair, calico, Persian, ragdoll, white, and black. Please remove this notice once you've added suitable images to the article. Like other baby animals, killing a kitten yields no item or experience. Upon successful breeding, 1–7 is dropped. 1–3 when killed by a player or tamed wolf.
During a full moon, 50% of cats that spawn are black. A new cat does not spawn in a hut if there is already a cat within a 16×8×16 block volume. Bedrock Edition Ģ5% of cats spawn as kittens. In Java Edition, any other cats to spawn within the witch hut (from spawn eggs and commands without cat type set) always spawn as black. Additional black cats can spawn within the hut similarly to witches, however require a grass block to do so. One untamed black cat generates alongside a witch inside swamp huts upon world generation. (This is the same volume used when a village spawns an iron golem.) If the number of cats found is short of the quota, the village tries to spawn one cat or kitten within a volume of 16 × 6 × 16 blocks centered on the village center. All cats within the village boundaries are counted, including kittens, cats that wander in from outside, and even tamed cats owned by a player.
Only owned beds (those currently claimed by a villager) are counted for this purpose. In Bedrock Edition, a village periodically spawns stray cats to fill a quota of 1 cat per 4 owned beds, up to a maximum of 5 cats for 20 or more owned beds. A village cat spawns with a random appearance, however black cats may only spawn during a full moon. The spawning of cats in villages is a separate process from the natural spawning of passive mobs, and thus is not affected by the Creature mob cap. Cats that spawn with the creation of a village do not despawn, however any additional cats that spawn within a village may despawn.
One cat spawns for every four valid beds, with a maximum of 10 cats. Untamed cats spawn in villages as long as there is at least one villager and four beds. A cat can spawn if that block is less than 2 chunks from a village with fewer than 5 cats, or inside of a swamp hut. A random player is selected (including spectators), a random location 8-32 blocks in +/- x/z (based on player location) is chosen. Cats can spawn every 1200 ticks (1 minute).